Thursday, April 10, 2025

Zbrush 2025.2 Brush increase or decrease hotkeys don't work. Fix!

Here is the reply from Maxon (Zbrush)

Thank you for using ZBrush!
 
There has been an oversight with the newest release where a couple of plugin files were overlooked and didn't make it into the software.  
 
I have attached the HotKeyDrawSize.zsc file and InteractiveLight.zsc file to this response.  You will want to copy them into the ZData/ZPlugs64 folder of your ZBrush installation.
 
By default that folder is located at C: > Program Files > Maxon ZBrush 2025 > ZData > ZPlugs64. 

Tuesday, May 28, 2024

Windows 11 Timer shutdown

Right-click on the Windows logo and select "Run"

Type "shutdown -s -t <number in seconds>" and press enter key. For example, if you want to shut down your PC/laptop after 100 minutes then, type: shutdown -s -t 6000. In this case, 6000 denotes the number of seconds, therefore your machine will shut down automatically after 100 minutes.





Wednesday, February 28, 2024

UV transfer from one mesh to another in Maya 2024

 To transfer uv map from one mesh to another, follow steps below.

1. In Maya, select source mesh and shift select receiving mesh.

2. When both meshes have been selected, choose "Mesh" in the menu and select "Transfer Attribute" box.

3. See image for settings.  "Vertex position" should be "on" if you want the mesh to be shrink wrapped to source mesh.

4. Click "Transfer" then delete history by "Edit > Delete All by Type > History".  Done.



Sunday, February 18, 2024

Substance Painter Smart Material (Stylized Visual)


To achieve a stylized look on the textures in Substance Painer, follow this basic settings.


and this is the what overall layers looks like..
 


Start by adding "Fill Layer" (Base) and select "Color" and other channels if needed
The base has a "normal" layer setting

This is what the channels looks like on the Base layer


Edge Highlight needs to be set to "Linear Dodge (add)" on the layer setting.
Add Mask Editor generator, and make parameter adjustments.

Gradient should have "Overlay" layer setting
Add a mask and add Mask Editor generator



Fill Gradient should also have "Overlay"layer settings
Add a mask and add Mask Builder - Legacy generator








Saturday, February 17, 2024

Normal OpenGL vs DirectX

 This is how normal map is map to Mesh normal (OpenGL)

This is how OpenGL green channel looks like.  Y is up.


And, this is how DirectX green channel looks like.  Y is down

Unreal Engine uses DirectX format.  When textures are imported to Unreal and the normal map looks like OpenGL format, Simply change it in Unreal like below: